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Download duke nukem 3d total meltdown
Download duke nukem 3d total meltdown





download duke nukem 3d total meltdown download duke nukem 3d total meltdown

Tour de Nukem deserves credit for reusing the concept of Levelord's Sewer map. Levelord's maps are like his square maps in Shrapnel City, just more polished and detailed. Just like in the original 4 episodes, Allen Blum pushed the boundaries more in his maps (considering concept, layout, scale). On the other hand, there were some nice touches such as being able to blow up panels on the Hollywood sign, and the incinerator filled a niche in the weapon wheel well enough.

download duke nukem 3d total meltdown

I realize this paragraph is somewhat self-contradictory, but what I'm saying is if you're going to include a bunch of references in the game, do them cleverly and creatively instead of haphazardly lumping them together.

download duke nukem 3d total meltdown

I got the slight impression that the game was using the pop culture power of recognizable locations as a crutch, which I hope won't be the case with the franchise going forward. Also the lack of connect and consistency between the maps didn't make it feel like an "episode" as much as a collection of user maps. More maps should have been been creative with recognizable components as opposed to being vaguely related to them. The 5th element reference was also very nicely done. It finally visited a famous landmark, employed original concepts of progression, and used the limitations of the engine as a source of creativity (i.e the map wouldn't have been as good if the bridge was 3D and intact instead of in the water). Sure they're fun and high polished (at least from a visual point of view), but for a commercial product I would have expected them to push the boundaries a bit more.Ĭontrary to the above, Golden Carnage did this very well. As a result in terms of conceptual grandness and scope they feel unambitious. Several of the other maps also suffer from this problem, unlike Duke it Out in DC which revolved around this concept. For example it would have been great in Tour de Nukem (a play on words I assume of the Tour Eiffel or Eiffel Tower), you'd actually gotten to visit some place such as the Eiffel Tower or Louvre or one of the many other famous destinations. There are several maps where you visit famous cities but don't visit any locations that are recognizable besides seeing them in the skybox texture. The pain sounds come to mind.Īs for the maps themselves, several of them felt really small in scope. Most of the new Duke Talk wasn't as bad as I expected, especially once you get used to it, however the bad bits are really bad. Some of the maps were better than others but overall it was a good package worth the sale I got it in, even though I don't have a strong urge to use the port again any time soon. Overall the maps are pretty high quality.







Download duke nukem 3d total meltdown